And Yet It Moves

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Galileo Galilei famously stood trial for his insistence—based on astronomical observations through his telescopes—that the Copernican model of the Solar System was correct. The Earth revolved around the Sun, not the other way around, contrary to the Catholic Church's teachings at the time. He was never formally charged with heresy, but he was forced to recant his stance. Legend has it that after he did so, he muttered, 'E pur si muove' ('And yet it moves'), meaning the Earth.

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As with many such legends, it's probably too good to be true. 'It would have been crazy for Galileo to say that in front of the Inquisitor,' astrophysicist Mario Livio told Ars. Livio is the author of a new biography of the famous scientist, Galileo and the Science Deniers, and while researching the book, he found himself captivated by the longstanding debate about whether or not Galileo really spoke those words. It resulted in a separate academic paper about his findings.

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  2. And Yet It Moves is an award-winning physics-based platform game in which you rotate the game world at will to solve challenging puzzles. Navigate through a paper collage world created with colorful pieces of cardboard and set to distinctive music.

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The earliest biography of Galileo was written by his protege, Vincenzo Viviana in 1655-1656, with no mention of the phrase. According to Livio, the first mention in print is in a single paragraph in the 1757 book, The Italian Library, by Giuseppe Baretti, written over 100 years after Galileo's death. That would point to the story being a myth. But then a science historian named Antonio Favaro spent four decades studying Galileo's life and work, publishing a massive tome, The Works of Galileo Galilei. In 1911, he also published several articles detailing his efforts to determine the origin of the famous phrase.

That year, Favaro received a letter from a man in Belgium named Jules Van Belle, claiming to own a painting, circa 1643—shortly after Galileo's death in 1642—that depicted Galileo in prison, holding a nail in his right hand, having traced the Earth moving around the Sun. Written underneath was the famous motto. The painting was attributed to a Spanish painter named Bartolomé Esteban Murillo, and Van Belle thought it may have once belonged to an army commander named Ottavio Piccolomini, brother of the Archbishop of Siena. Galileo served the first six months of his house arrest at the archbishop's home.

That raised the possibility that Galileo had said those words, just not in front of the Inquisitor. Yet the painting was never examined by any independent art historians. When Livio decided to follow up on Favaro's work more than a century later, he found that nobody knew the current location of the Murillo painting. He consulted with four art experts specializing in Murillo's art, and all determined, based on photographs of the canvas, that it was not the Spanish artist's work.

And Yet It Moves Quote

After about a year hunting down various clues, Livio finally rediscovered Van Belle's painting. It had been sold to a private collector in 2007 by one of Van Belle's descendants. The auction house had dated the painting to the 19th century. So it is still far more likely that the famous phrase is just a legend that emerged sometime in the mid-18th century. But no final determination can be made unless the new owner agrees to let the painting be examined by art historians.

And Yet It Moves

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Nonetheless, 'Even if Galileo never spoke those words, they have some relevance for our current troubled times, when even provable facts are under attack by science deniers,' Livio recently wrote at Scientific American. 'Galileo's legendary intellectual defiance—'in spite of what you believe, these are the facts'—becomes more important than ever.' Ars sat down with Livio to learn more.

Ars: Perhaps Galileo never actually said 'And yet it moves.' But one of the most famous genuine quotes attributed to Galileo is this: 'The book of Nature is written in the language of mathematics.'

Livio: That was one of his incredible intuitions. Today, this is so natural to us. We still don't exactly understand it, but it's very natural that all the laws of physics are written as mathematical expressions or equations. But in his time, those laws were not written in any way. So how did he get this intuition that it is all written in the language of mathematics? To me, this is absolutely incredible that he thought about that. In fact, he formulated the very first laws of physics, with the slight exception of Archimedes maybe.

Ars Technica: Galileo is one of the most famous scientists in history, and there have been so many books published about his life and work. What led you to write your own take?

Mario Livio: One reason is that all the existing biographies of Galileo, at least the serious biographies, were written mostly by science historians or science writers. None was written by an active researcher in astronomy or astrophysics. So I did think that I can perhaps put his discoveries in the context of what we know today. A second reason is that the very best biographies that exist are not that accessible for a general audience. They are scholarly biographies. So my goal was to write a somewhat shorter, more accessible, focused biography, but I did my best to still keep it entirely accurate.

Finally, I always knew this, but it just struck me even more so recently, that at the end of the day, Galileo was fighting science deniers, and we are unfortunately encountering a rampant science denial today. So I thought that this would be an important book to write. A fight that Galileo fought already 400 years ago, and truly, eventually won, it seems we somehow need to fight again.

Ars: Galileo is still a powerful symbol of intellectual freedom (scientific or otherwise). Why has Galileo captured our imaginations for so long?

Livio: There are many reasons for that. Galileo, by writing the Dialogue on the Two Chief World Systems, attracted a lot of attention. He was perhaps the best known scientist in Europe because of his discoveries in astronomy. So his book attracted the wrath of the Inquisition and the Pope, and he was put on trial for this and was humiliated and suspected of heresy and put on house arrest for eight and a half years. This is pretty incredible. We are now in lockdown for what, a couple of months, and we're going crazy.

So he became the symbol for the fight for intellectual freedom. It was not, as sometimes it is portrayed, the fight between science and religion. Galileo was a religious person, like everybody else at that time. All his point was that the Bible is not a science book, and we shouldn't therefore interpret literally what is said there as if these are scientific facts. 'The Bible was written for our salvation,' he said, 'Not as a science book.'

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'His tongue could be sharp, and his pen even sharper.'

If there is an apparent conflict between a literal interpretation of the text in scripture and what experiments or observations tell us, then it means that we didn't understand and we need to change the interpretation. As long as the conclusions of science concerning physical reality are accepted, with no intervention of religious beliefs and no denouncing of provable facts, no conflict between the two realms can exist.

It had also to do with his personal characteristics, of which stubbornness was a chief one, as well as a high degree of self-righteousness. Galileo advocated that there were only three things one needs to do to determine truths about the world: experiments, observations, and reasoning based on data from those. He also said that he didn't believe that the same God who has given us our senses, intelligence, and reasoning wanted us to abandon their use. So his tongue could be sharp, and his pen even sharper.

Ars: Conversely, Galileo's example has been twisted by various cranks and crackpots into the exact opposite of what Galileo stood for. I'm reminded of Carl Sagan's observation: 'They laughed at Columbus, they laughed at Fulton, they laughed at the Wright Brothers. But they also laughed at Bozo the Clown.'

Livio: This is the Galileo fallacy. It is really a complete twist of logic. There are people who say, 'Look, Galileo also was alone among all those people who disagreed with him, and he turned out to be right. So if I have my opinion and it's against everybody else, then I am right too.' But that really doesn't apply. Galileo was right because he was right, not because he was alone against everybody else. Most people who are alone against everybody else are wrong. Putting Galileo on trial, finding him guilty, and condemning him to house arrest would have been wrong even had he been wrong about his model of the Solar System. He expressed a different scientific view. So what?

Ars: Science builds on what came before, and we've come a long way since Galileo. So let's talk about the connection between the past and the present in terms of his work.

And Yet It Moves

Livio: Galileo wasn't always right. For instance, because he was a mechanical person, it was very foreign to him to think of forces that act mysteriously across distance. So he didn't really think about gravity the way we think about it today, not even in the way that Newton thought about it. Kepler, for example, had written about the moon perhaps having an influence on the tides, which is correct. Galileo ignored that. He suggested this model that had to do with the Earth's speed and its revolution about the Sun, with those two motions combining to generate the tides. This was an interesting mechanical model, only it's incorrect and didn't really work.

He also never accepted Kepler's elliptical orbits of planets, based on false impressions from the Greeks about things being perfectly symmetrical. So he thought orbits should be circles and not ellipses. But when you talk about symmetry, it's not the symmetry of the shapes that counts, it's the symmetry of the law. In other words, the orbit can be elliptical, but the ellipse can have any orientation in space.

Trust in science. That's my main message. What is good about science is that it self-corrects. The self-correction sometimes takes a very short time and sometimes take a very long time. It could take sometimes decades, or maybe even centuries, but eventually it self-corrects. It is generally not wise to bet against the judgement of science. In a case such as climate change, or a pandemic, when the fate of life on our planet is at stake, it is absolutely insane.

And Yet It Moves

Overview

And Yet It Moves Rom

And Yet It Moves is a whimsical puzzle-platformer by independent developer Broken Rules. Set in a world made entirely of torn pieces of paper, And Yet It Moves takes the barebones model of a traditional 2D platformer (left/right movement on a sidescrolling plane and the ability to jump) with a key twist: the world can be rotated around the player character at will. In the PC version, rotation is only allowed in 90-degree clockwise or counterclockwise increments with the push of a button, while in the Wii version, the Wii remote is held sideways and tilted left or right allowing smooth gradient rotation.

The goal of each level is simply to reach the end point. Using the rotation ability in creative ways is central to success. Since gravity always operates downward (toward the bottom of the screen), rotating the level has the effect of altering the direction that the player character will be pulled by gravity within the level. For example, some passageways are too short for the player character to fit through when oriented horizontally, but by rotating the world such that the passageway becomes vertical, the passageway is functionally transformed into a hole that players can easily fall down. Another example might be a chasm, too wide to leap over, that is made passable by rotating the world vertically, allowing the player character to fall 'over' it; then after clearing the gap, rotating back again.

There are a large number of checkpoints throughout the game, marked by a silhouette of the character. When the player dies, they are immediately returned to the location of the last checkpoint.

One of the game's main difficulties is death by falling. When the character falls and changes orientation, he still has the same momentum when gravity has flipped, making it very easy for the player to lose control of the character's acceleration due to gravity. This adds a need of caution for the player. The character can survive a fall with more ease if he lands on steep surface instead of a flat surface. Later levels add more difficulty to the gravity-changing techniques, such as movable boulders that react to a change in orientation. These boulders can not only trap the player and block off entrances, but they can crush the player as well. Other obstacles include gorillas, giant lizards, horned guinea pigs, and fire.

The story in AYIM is virtually non-existent, where the goal of the character is to move from point A to point B.

The name 'And Yet It Moves' comes from Galileo Galilei's famous phrase Eppur si muove, which means And Yet It Moves. It is believed that Galileo muttered this phrase when being brought before the Inquisition, after his claims that the Earth was not the center of Universe. This is used in modern times as an indication that though someone in a knowledgeable position denies something, it is not necessarily false.

Game Modes

The PC and Mac versions of the game include a Speed Run mode, where players try to get through the level as fast as possible. In addition, AYIM also includes a 'ghost' mode, where the player's performance is recorded and uploaded to the AYIM server. From there, the player can play against their own ghost or the ghost of a friend or complete stranger and race against them.

Aesthetics

The art of And Yet It Moves is a simple 'paper collage' style. The game creators explain that all of the in-game graphics, whether they be a boulder or a monkey, were ripped out of a movie or photo and then rendered in scraps of paper. They used this effect for all background and foreground images as well, which gives the game its 'cut-out' look.

Their reasoning behind this method was that since none of them were specialized visual design artists, they needed a simple but effective style for the player to look at while trying to solve the puzzles.

The sounds in the game, such as a gorilla eating a banana, were all done vocally and recorded by the sound designer.

Release Details

And Yet It Moves is a download-only game, initially released for the PC through many major digital distributors, including Steam, Impulse, Direct2Drive, and GamersGate. It is also available for Macintosh and Linux, and was released on WiiWare on August 23, 2010 at a price of 1000 Wii Points.

System Requirements

PC

  • Operating System: Microsoft® Windows® XP / Vista
  • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
  • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (more RAM might be need for an integrated graphics card)
  • Hard Disk Space: 60 MB
  • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support

Mac

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
  • Memory: 1 GB RAM
  • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
  • Hard Drive: 60 MB